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Supermassive - Industry set brief

Project type

Props

In my 2nd year BA Games Arts degree, we were set the brief by Supermassive Games to produce prop assets in the style of their Dark Pictures Anthology series. For my team I was given the theme of The Man of Medan game.

- Research and find accurate reference material from the source material, will researching the game to match style and tone
- Concept ideas for props 2 from provided prompts, and 2 of my own choice. Presented to Supermassive Games staff for feedback.
- Modelled props mostly in Maya, for the gas mask prop more organic sculpting was required so Zbrush was used.
- Baked and textured with PBR materials in Substance Painter, creating smart materials for rusted metal

Software used: Maya, Zbrush, Photoshop, Substance Painter

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